West Hill Collegiate Institute - International Business

Established in 2012, by Daniel Shafransky and Raymond Ahmad

RISK: Group 2

Responses for Group 2:


*All responses should be posted in the comments*


  1. My classmates and I played a game called Risk, the other day. Risk is a strategy-based game of diplomacy, conflict and conquest. During our first attempt at playing the game, we were still trying to learn the how the game worked. We didn’t know how to use our troops properly. We had a couple of problems throughout our first attempt at the game but eventually we got a hang of it. Once we finished that practice day, we played it the next day too. For real though. We knew how to play the game properly and we started to develop strategies on how to conquer the most amount of territories. We all decided to take over the continent in which we had the most troops on. I had taken over Asia since my troops were mainly deployed there. I also thought about making allies with some of the other players but I did not trust some of my opponents so I decided not to do that. I learned that this game requires a lot of strategic thinking, same goes for the business world. It also requires a lot of strategic thinking. I also learned that deploying your troops in the game is pretty similar to investing your money. You have to deploy your troops where you think you’ll need it the most, both offensively and defensively. Same goes for investing money. You have to invest your money into something useful or something that will increase your profits. Overall, I had a great time playing Risk even though I did not win. I came second, almost coming first. I hope I can come first and be able to conquer as many territories as possible on day 2 of playing and learning more about Risk.

  2. Risk is a game where you build yourself an army and attempt to take over the surrounding territories occupied by other players. You can win over the territory that you choose to claim if you roll a higher number on your die than your opponent. Playing this game you do have to risk a lot as you can stand to lose some of your troops while trying to expand. A lot of strategy is involved in this game, such as strategically placing your troops and choosing which continent you want to take over. If you’re lucky the majority of the cards you get at the beginning of the game will be concentrated in a specific area so it would be easy to take over that continent. Once you get the continent of your choice, you may choose to add additional troops during your next turn to protect your boarders and choose not to play them. The troops you get from taking over a continent plus the initial three you are allowed to place add up over time so you have an enormous amount to place wherever you want. This helps to take over more territories and continents as the game advances. Sometimes building alliances help, as they can give you pointers. Overall this game is about strategy as much as luck.

  3. Isabella Castro Rojas
    Reflection #1
    We have begun playing a board game called Risk. It deals with interdependence of nations and the importance of geography when dealing with other countries. So far, most of the players in our group did not know how to play very well, but we picked up the game pretty easily and fast. It turned out to be very fun to play, not to mention it got a little intense. As in for me, my territories were all over the place, so I decided on conquering australia first, because it was very easy considering I had o a soldier already there. As the game progressed, there was an alliance made between two players. They took the game very seriously and made it quite impossible for me and the other player left to do much of an impact. This lead to an alliance between me and Zoe later on in the game; perhaps too late. They each had a continent, so me and Zoe started attacking them instead of each other, and managed to conquer some key territories that broke off their continents. The game was getting very intense attack-wise from all players, however time ran out and we had to stop the game. In conclusion, this game taught me to bring out soldiers at the right time so I can conquer more. Also, if I want to make a deal, truce or alliance, I should get to it earlier rather than later.

  4. Isabella Castro Rojas
    Reflection #2
    On the second time we played the game Risk, I came into class a bit late. However, I got to play on another group due to Shiyan having to go take her grad pictures. Once I settled down, I started conquering and using my troops the best I could. I started out by conquering the continent where I had the most troops, which was South America. Then I started getting more troops during my turn for having conquered the continent; I used the extra troops to conquer the next continent closest to my soldiers: Africa. It was perfect because that way I could also protect my borders. I decided to cash out most of my cards, so I could get a lot of soldiers when no one else had, that way I would have an advantage. Later on I cashed out the rest of my cards, and decided to go for it, and conquer as much as I could. I learned to keep my borders protected, attack wisely so I’m not left without soldiers in all my territories, and use the element of surprise. At the end, I got first place and conquered 4 continents.

  5. Isabella Castro Rojas
    Reflection #3
    Playing Risk was a great experience. Not only was it fun, but it definitely taught me some valuable lessons about interdependence between countries, and also how geographic placement can influence and affect greatly the way a nation acts. Depending on where your initial placement is, you decide which continent specifically to conquer, that was the strategy I made. Also, you have to see which nations belong to the enemies and see if they are interested at all in the same places as you are. It is very smart to make an alliance if there is a player who will help protect your borders and each one to keep their territories away from invasion. If an alliance is inmind, I learned that it is better to make it early into the game. However, you cannot be too harsh with the rest of the players or else they will pair up and put a target on your back. Another important strategy is not to always keep attacking until you run out of soldiers. This is very dangerous because if you only have a minimum number of soldiers in a territory then chances are that the next player can take over easily. In addition, I learned to cash out my stars and bring out soldiers at the right time- usually before anybody else has- so I can conquer more. Lastly, a strategy I used a lot was to never let a player to complete a continent, because if they did then they would get more soldiers and begin expanding their horizons; thus everyone else would be at disadvantage of some sort. So, if I saw this was happening I would make sure to bring attention to it to all the players so that we could make sure that the person wouldn’t conquer completely. In conclusion, the board game Risk was very helpful to this business class as it enhanced my understanding regarding to the way nations establish relationships, and with whom they do so. Also, how territories depend on each other in order to achieve stability and greatness.

  6. The second time playing Risk was a lot more different than the first time. Alliances that were initially made were broken, which caused a lot of anger and strife. For the first game I had a fellow player, Khalid, helping me out, nut for the second game I decided to go without him. Though I managed to do well with his help, I was also able to do well without it too. This was because I had built other alliances. This shows that alliances was a key part of how you played. This made it easier to conquer territories that you were after. During this game, we discovered how important cashing in our cards for extra troops was. Though quantity wasn’t as important as the strategic placement of the troops, having extra troops as additional defense and protection ensured that the territory was not easily lost.

  7. We sure were in for a treat for our final round of the game. We all pretty much got a hang of the ropes and were able to carefully and methodically choose the placement of our troops. Our main goal, along with gaining territories, was to secure continents so we could grow our troops. Though for previous games, building alliances was something we felt key, we decided to be a bit more civil with each other, while still keeping out guards up. Aggravating one another only proved to make it difficult for ourselves, so we needed to avoid that. As a result, it made the game far more enjoyable. There was a lot to learn from this game. Playing Risk has taught me valuable lessons on the importance of being on the good side of other nations, as they can support you when you need it at your weakest point. It also taught me that in business, you have to take risks. All you stand to do by taking no risks and remaining complacent is to lose what you have and destroy your chances of building yourself up further. Risk wasn’t just about luck, there were many strategies involved that have been mentioned in previous entries, such as the placement of troops, building alliances, cashing your cards, choosing who to attack. As an active player, you would have gathered an arsenal of strategies in order to be successful.

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