West Hill Collegiate Institute - International Business

Established in 2012, by Daniel Shafransky and Raymond Ahmad

RISK: Group 5

Responses for Group 5:


*All responses should be posted in the comments*


  1. Day #1:
    Risk is a strategy board game of conflict, diplomacy, and conquest. The goal of the game is to conquer as much territories as you can by eliminating your enemies in one-on-one battles with dice. The board game “Risk” is very similar to reality because it mimics actual geopolitical maneuverings in the diplomatic world. When our group played the game Risk for the first time it was very easy for us to learn how to play but we did mess up because we didn’t know all the rules. A rule that would’ve made a huge impact on the outcomes of our game was the rule that when it’s your turn and you win a battle u get a risk card which we didn’t know. So if we included that rule which we never knew about, the outcomes will be totally different because we would’ve been able to put more than three troops on our turn depending on how many stars we have collected. Since now we know all the rules of the game, our second day playing the game were going to be starting fresh so we can play the game properly. Since we didn’t play with that rule it was harder for us to be able to conquer continents, and also it made the game go by slower. The game is about strategy but also luck at the same time. You need to be strategic as to where you’re putting your troops and who you’re going to battle, but also luck by what number you roll on the dice. Overall, Risk is a fun game to play which also has an educational concept towards it and I’m looking forward for the next few days to play the game effectively knowing all the rules now.

  2. Risk is a strategy board game that simulates the military-esque approach of conquesting and conquering. The board game consists of forty-two territories and six continents. In short, players have to try and seize the most territories as possible, which can be achieved through a series of strategies and tactics (which I will outline soon) and some luck whenever the dice come into play.
    This was actually the first time I have ever played Risk. In fact, no one in my group has played it beforehand. This resulted in the misinterpretation or omission of certain rules. For starters, we were unaware of the rule that we could pick up a risk card for every territory we seize on that turn. This is a very pivotal piece in the gameplay and potentially could have altered our final outcome completely. Through the majority of the game, or until we found out that we had to include this key component, each person added three troops to their army. We often found ourselves with one or two troops per territory. This taught us thus that specific guidelines and rules in modern trade or economics must be followed for effective and valid results. There is a proper procedure for every process that must be followed accordingly. For the next game, we will surely remember to include this rule, which will definitely call for some interesting and fiery gameplay!
    Having said this, we all agreed to omit the results of this game since we were not aware of this major rule. Barathe and I kept switching between first and second place, although, we were not necessarily combatting with each other. Instead, we formed an alliance. We agreed not to try and seize the same continent(s). This decrease in tension or rivalry is actually very helpful because it is one less person you have to worry about trying to steal your land or sabotage you. But of course, a truce only lasts until it ends. There were a few instances where Barathe and I had to duel because we were occupying specific territories that got in the way of the other’s projected goal. These alliances were definitely not permanently set in stone.
    Also, fortifying your army was key to preserve or conquer land. Since our idea of “fortification” was surely different than other groups due to our omission of the rule mentioned above, luck/probability had a heavier influence. Normally, with bigger armies, it would be easier to conquer or guard an area. But with our limited amount of troops, losing one match by rolling a low number essentially made someone lose that entire piece of land immediately.
    Now that myself, along with my group, recognize some of the do’s and don’ts of Risk, we will surely be more attentive to the specific rules and will play more effectively and fiercely. I look forward to the next few days of playing Risk and will try to employ various tactics.

  3. At the moment, our class has been divided into groups to play the game Risk, a challenging game which requires great strategy. The objective of the game is to conquer all forty-two territories of the six continents. Every member in our group had just played the game for the first time, which ultimately lead to misinterpretation, and an unclear understanding of the game throughout our playtime. This game ideally is based on strategy however, the probability of the dice rolling the number in your favour is not an aspect of strategy, as that is mere luck.Knowledge that I acquired through our first session of the game which allowed me to strategies while playing was that to conquer a territory, it is inevitable to make alliances.I allied with whichever player had many of its troops beside mine in the territory I was trying to takeover. This alliance was simply a negotiation, continent for continent, which would only hold for so long. My troops were settled in every continent, but I immediately had my eyes set on the continent which had most of my troops; in this game it was South America. From there, I would start making my way up to conquer North America as well. Since my group was not playing the game right, as we left out the rule of adding extra troops after you conquer a continent and picking up a card every turn you conquer a territory, our game was extremely slow and there were not many “game changing” plays. This lack of instructions made a large impact on our game since our results could have been a lot different if we played following the actual rules. Three troops per turn was a challenge because with my luck, every two of three attacks I would lose my gained troops. I did end up conquering South America purely because the number rolled was in my favour through attack and defence. Another strategy I used while making alliances was trying to build up troops in the continent nearest to the one I had my eyes on, so that eventually I could start attacking from other parts of the map. North America was my initial target after seizing South America, and this lead to having to strategies between defending my first continent while hoping to seize a second. Overall, the game Risk is a fine combination of entertainment while accommodating the educational aspect of it, which ideally is the distinct similarity of this game to integrated business on the international level.

  4. RISK Day 2:
    For our second day playing the game, our group had a better understanding of how to play, but mind you I said “better” not clear. We now played with the rule of attacking more than once per turn, as well as adding extra troops per turn after conquering a continent. More knowledge about the game made it less confusing however, it added on more intensity. Now, every member, left and right, were strategizing in their own ways of where to place troops that would ultimately benefit them, while attacking and getting rid of other’s troops. This time playing the game, I continued to play with the same strategies I had in our first game. Although, I realized people were picking up my strategy, as I was more defensive with gathering up my troops, rather than attacking. People around me were attacking territories that I was hesitant to play on. Thus, I added in the next strategy of attacking wherever I had the chance, and risk it all even if it meant I might lose it all. Why play the game RISK if you aren’t willing to take chances? This strategy wasn’t the best for me because the first couple times I went in with his strategy, I lost all my attacking troops, which overall didn’t leave me in the best position. However, the couple times I did bet everything and succeeded, it was incredibly beneficial for my game. For this game, not only did I have to strategies my defense play, but I was required to read the other players next moves and attack based on what I’ve observed. At this point in the game, not only does everyone focus on their own game, but keep an open eye so that they can discourage another players game. It was near to the end of class where we found out about getting a card for every turn we seize a territory. Due to figuring out this final rule near the end of the game, we again felt that the results of the overall game of day two were impacted in the sense that the loser could have been the winner, and the winner could have been the loser. To conclude, I really enjoyed round two of the game, and I look forward to an effective, and successful round three.

  5. Risk is a strategic, intense, and fun game, that requires proper negotiation skills. It also involves risk taking hence the name Risk. The strategies involved in this game are knowing where to place your troops, when to attack at the right time, and to make sure you build allies. On day one, we had no clue what all the rules are, so we didn’t play by the rules, instead we had one turn for placing troops, and another turn to attack. Since this was how we played, we had more time to make steady decisions, and took the fun away from taking risks. We didn’t take any cards to increase the number of troops, and eventually sabotaged our potential to take over continents. When we did learn how to properly play the game, we took a lot of risks, and made sure we made alliances to keep our own favourite continent or territory to ourselves, by risking the chance of getting the other persons territory. I made sure making alliances with the neighboring partner was imperative to my strategy, so if I had to make an attack, my ally can support me if I had lost. In the end, i had a lot of fun, and learned a lot from this game.

  6. Day #2:
    The second day playing the game risk, we had a better understanding of how to play the game properly including the rules which we left out last time. We added in the rule of getting a risk card when you win a battle on your turn, and the other rule where you put down three troops every time its your turn. By adding in these rules it made it much easier to play but obviously made it more competitive. Eventually as the game went on, people thought of their own strategies and used them but once people caught on it wouldn’t work. Since we knew how to play the game, we were more strategic on how we played like not attacking everywhere we can, but saving up our troops to make your defence stronger. A strategy i used was that i collected all my risk cards until the class was almost done so i can go all in and take a risk which is why the game is called Risk. The strategy did help a bit because you have more troops to help you on your offensive side but you had to be smart and save them at the same time to help with your defence which i didn’t do so that messed me over later on in the game which made me end up placing last. Overall, the second day playing Risk was a lot better than the first because we knew what we were actually doing, and we also had strategies to help our game. I look forward to playing round three and use my new strategies.

  7. Day #3:
    On our last day playing the game Risk, it was a very competitive game because it decides what place we end up in. For me it wasn’t the greatest game again because i ended up in last place again. In my opinion, a big factor of the game that decides what place you come in is luck. You might have the best strategy in the beginning but in the end, luck is the one that decides if your strategy is going to work or not and while playing this game i didn’t have any luck. Everyone played more strategically for example not doing every battle they could so they would have a strong defence because defence is key. Throughout playing the game, i realised the best continents the expand in were in Asia and Europe because you can expand into two more continents which were Africa and Australia. Those four continents were the hardest to conquer because they were the biggest but its a lot more easier to expand on that side of the world compared to the Americas. The second game we played and also the third time i tried my best expanding into those four continents but my luck ruined it when i had the biggest chance conquering a continent to ending up having one troop left on the map. Overall, playing the board game risk showed us actual geopolitical manoeuvrings in the diplomatic world and was a fun way to learn it.

  8. Day #2
    On our second day, our group is already familiar with the game and its rule. As the competition got more intense for the first place spot, we got handed out our cards. Sadly, i wasn’t lucky enough to get good cards or cards that can play to my benefit. Little did I know, chance is a huge aspect of this game, and when to attack at the right moment. As i was trying to conquer just South America, I wasn’t playing smart and using the cards i was receiving at the right time. Instead, I poured all my assets into one continent which didn’t help me in the long run since South America only had connections South Africa and North America, which are two continents that are hard to battle for. Eventually, i realized that attacking at some other places can be a benefit since i can make sure that i have territories all around since the aim for this game is to have the most territories. This gave me the benefit since I would’ve ended up last, but making sure using all the areas i have is the key, which is what i realized at the end of the game. This wasn’t my best game, but I had learned a strategy at the end so i can use it for the next game, protect the ones your not strong in, and attack stronger on your turn.

  9. Day #3
    It is the final game we are ever going to play, and everyone is for themselves. Cards were sorted to each and individual player, and i had to territories at South America, Africa, and Asia. Even though Asia seems to be the gold mine, i felt it would be too difficult if i focused on that solely. Instead i expanded my troops at both South America and Africa, and eventually early on the game I had already achieved on conquering two continents. Though I couldn’t do much to expand with South America, it was a great addition since i have 5 extra troops each turn. Though I have already conquered two continents, i started playing safe since everyone had most of their battles in Europe or Asia. This played to my benefit since i expanded my troops to Europe and Asia due to Africa having two links, and helped me get rid of the few troops that was on the board. Little did i know, having 5 extra troops can make a huge impact in the game since, i was coming for both Europe and Asia with a powerful attack. Though Asia is clustered with everyone’s pieces there, i went for Europe since i believed it had both sides weakened from a long lasting war within the continent. With my powerful forces, it was easy for me to take some territories in Europe since they weren’t many troops left. After that, defending was a bigger priority then attacking since, attacking aimlessly can get you to lose many pieces if not lucky. This also played with my luck since many players tried to attack me and ended up weakening there forces which helped me on my turn to attack back. Although the strategy to protect the ones you have and attack stronger on your turn was a major winning point, the luck I had to roll helped me protect those troops. In the end, it was a very fun game, and it has been a riveting experience, with my past two games, i came up with a strategy that helped me achieve first place for a game that count. I learned that alliances don’t really help, and sometimes taking time can be the benefit since no one is trying to destroy the assumed weak.

  10. RISK final day:
    On our final day playing the game, there was much more silence in our group as everyone was focused and determine to not come in last place. Every member in our group played a lot different than they had in previous days. There was not much negotiation and truces because we knew that at least three more rounds in, these negotiations wouldn’t mean anything anymore. Allies were not our focus of this last game. Primarily, every man was for themselves because further into the game, we didn’t want to “owe” anything or have limited options when making moves due to the deals we made with our “allies.” In this game, I started off by using the strategy of gathering my troops and not attacking a lot. However, couple rounds into the game, I got tired of this and simply started attacking because even if I had a little chance of expanding my troops, I would take it. This game was slow for me again in regards to making “game changing” moves. I did not have enough troops on the map to attack. As I risked whatever I had on the map, luck was usually not in my favour, and so I would end up losing the troops I’ve just gained. Overall, this game was not my best game as I came in third place. Although, I am satisfied with this position because it was an incredibly tense and exciting game due to everyone’s focus being one, and that was to win. I hope to play this game again as it was not only enjoyable, but taught various business strategies such as how to negotiate, and the idea that risking everything may be your best option if you want to expand and evolve.

  11. Day #2

    Our second gameplay went well again for me. I came in 1st for the second consecutive time, this time tieing with Mitali. We employed the various tactics and/or rules we missed last game, in this one. This includes the one where we have to pick up a Risk card for every turn that we seize a price of enemy land. It’s an amazing feeling when you collect a lot of stars and also have the added groups from seized continents, and you get to put down 15+ troops in one turn. Not only does it help you fortify the hold of certain places, but it ensures that you get back at people you could not attack effectively beforehand.
    I also feel like I played more strategically. After I secured Australia, I made sure to secure it for the rest of the game while continuing to expand in other continents, specifically Asia. Like always, Asia is outa players in a hot seat and if often where most players either win or lose a lot of their troops. Luckily, I retained a lot of the continents I seized there. As apart of my more defensive play, I had numerous troops at the opening border between Asia and Australia so that that could be my safe zone. My team and I also felt more comfortable attacking in this game. In the first game, we were more hesitant. Now, every player was just attacking left and right. All former alliances were abandoned, and we increasingly adopted a “every man for themselves” format.
    However, the dice can get really frustrating, especially when you have a concise plan that is impeded by it. Then again, it puts everyone on equal footing since it is just luck. So, it makes the game a lot more equitable. I can’t wait to see what’s in store for next and last game!

  12. Journal #3
    In this game, our team had a completely different atmosphere surrounding throughout. Everyone was basically dead quiet, and was trying to calculate every move precisely and effectively. We all tried to play safe and not attack so much. Unfortunately, my precious strategies failed in this game. I was doing well in the beginning, skipping between first and second… but by the end of the game, I came in second last.
    Nevertheless, I had a lot of fun and learned quite a few things. For example, in the first game, we were all making negotiations and deals. We often found ourselves saying: “ I’ll let you go for that continent, if you let me keep _____ “. Although in this last one, no talks were made whatsoever. Players had to look out for themselves, just like world leaders must work to serve their own nation and citizens beforehand. There isn’t space for “freebies”. Also, rivalries or issues were often made when two “partners” ended up coinciding and reaching for a common area. So we all agreed to just disband these ties so that no feelings would be hurt, and we looked out for ourselves only.
    I do feel like I was being sympathetic this game and could have contributed to my lower ranking. Sometimes I would not attack someone because I felt “bad”. Though, those same people may not be so lenient with you later on. This even applies to real life, in both a business/democratic setting or just everyday life, touching on the important lesson of not allowing people to take advantage of you and to be more assertive.
    The main issue I had was struggling to secure or fortify a particular area. My beginning cards had a lot to do with that. In the other games, I had a group of continents weighing close proximity. But in this game, they were scattered about. So it was hard to build quickly and effectively in one area, especially if other players have multiple continents in that area too. I almost had all of Europe until I lost like 90% of my troops there in just one round. I had really bad luck with the dice.
    Though it wasn’t my best game, I really did feel the adrenaline and would definitely play the game again for fun!

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